Monday, 19 September 2016

HA3 Task 5 - Evaluation

Within the exploration stage i went through a number of different design ideas for my character Jonathyn. I tried out different species for the main character to be and may come up with a character customisation section in my game where the species of your character can be changed at the start of the game similar to Skyrim. I also went through a number of main weapon designs such as a sword or a sickle and even a flintlock pistol. I also tried a design of a dungeon underneath a house however eventually decided against it and designed a castle dungeon.

Within the approval stage I then chose to have my character as a human for now but possibly have a character customisation feature in my future game. My character has slip back  hair with shaven sides and a beard. He has a scar across his right eye and a tattoo of a cross on his chest. His clthing consists of a waistcoat with ripped sleeves, a fabric belt and hand wraps along with baggy pirate pants and boots. The characters main weapon of choice is a sickle and flintlock pistol however also carries a sword attached to his belt. Jonathyn has a pack of regualr cards for gambling which will be part of a mini game.

My research went well as I felt inspired to make my charcter look generic but at the same time unique so that he can clearly be seen as a pirate however looks different to other game characters.

The setting I created was quite basic and could of possible have been improved as most of my time and effort went into creating and designing a character.

The weapons in my game are basic but will be very linear and pobably not have a customisable weapon choice for the time being.

HA3 Task 4 - Sign-off

HA3 Task 3 - Final Illustration Presentation

Jonathyn final design
Jonathyn final design sword stance
Jonathyn final design with sickle final design

Jonathyn face final design

Jonathyn face screaming

Jonathyn final design with flintlock final design

Jonathyn final design punching

Jonathyn final design swinging sickle 
Jonathyn final design in dungeon
Dungeon final design
Outside dungeon final design







HA3 Task 2 - Development Studies

Within this stage i went through a number of different design ideas for my character Jonathyn. I tried out different species for the main character to be and may come up with a character customisation section in my game where the species of your character can be changed at the start of the game similar to Skyrim. I also went through a number of main weapon designs such as a sword or a sickle and even a flintlock pistol.
Sickle design
Jonathyn design
Jonathyn design 2
Jonathyn design 3 fight stance
Minotaur possible design
Werewolf lord possible design
Werewolf lord possible design 2
Werewolf lord possible design 3
Werewolf lord possible design 4

Minotaur possible design 2
Vampire possible design
Outside of dungeon design
Inside dungeon design

HA3 Task 1 - Reference Research


Weapons




http://vignette3.wikia.nocookie.net/callofduty/images/a/a8/Sickle_model_BO.png/revision/latest?cb=20140509061019
http://pedsgh.com/wp-content/uploads/2015/04/a-sickle.jpg
http://www.medieval-weaponry.co.uk/acatalog/S5715M-920-1.jpg
Character

















Jonathyn will have pirate qualities in his clothing and appearance. For this reason I looked at designs in the Assassains creed game; black flag. These characters were good for inspiration for my own character.








I also looked at the design of the main protagonist in the Witcher franchise. More specifically Geralt of Rivia in Witcher 3. This inspired me to possibly give my cahracter long hair and a beard but most definitely some facial scarring. I also will take inspiration from the charcaters armour.













I then focused on the scar on the eye choice and looked at some images of real and fake scars on running across peoples eye.




This then give me the idea of a bruise on the eye of the character to show his mistreatment and punishment in the dungeon. This will also compliment the scar on his eye.



I also looked at some medeivil clothing that my main character could wear. This includes robes, fur and a hood.























https://uk.pinterest.com/explore/viking-warrior/
http://legendary-memory.deviantart.com/art/Beard-man-439861425

http://beardoholic.com/wp-content/uploads/2015/11/lexpic-300x300.jpg
http://assassinscreed.ubi.com/en-us/news/152-138028-16/illustrious-pirates-pack-now-available-for-
http://guides.gamepressure.com/assassinscreediv/guide.asp?ID=22010
https://uk.pinterest.com/explore/stede-bonnet/
https://uk.pinterest.com/starslopes/pirate-odyssey/
http://static.cdprojektred.com/thewitcher.com/media/wallpapers/witcher3/full/witcher3_en_wallpaper_the_witcher_3_wild_hunt_geralt_with_trophies_1920x1080_1449484678.png
http://assets.vg247.com/current//2015/05/the_witcher_3_wild_hunt_guide_walkthrough.jpg
http://static.cdprojektred.com/thewitcher.com/media/wallpapers/witcher3/full/witcher3_en_wallpaper_hearts_of_stone_olgierd_2560x1600_1446735934.png
http://orig09.deviantart.net/b2da/f/2013/252/e/6/ba_eye_scar_1_2_by_irishshmo09-d6lnga1.jpg
https://i.ytimg.com/vi/OPWUKu9aCHY/maxresdefault.jpg
https://www.sickjournal.com/sites/default/files/blog/6-tips-get-rid-black-eye/6-tips-get-rid-black-eye.jpg
http://www.newsonair.org/images/impressive-black-eye-paint-2-special-effects-makeup-black-eyes-736-x-736.jpg


HA2 Task 1 - The Purpose of Concept Art


The three stages for creating concept art is: 


Exploration

Image result for rough sketch concept art

Image result for rough sketch concept art
Image result for rough sketch concept art

Here are a few examples of concept art in the exploration stage. This stage is to brainstorm ideas for the design of a character so drawings remain as rough sketches in this stage.




Approval

Image result for approval stage concept art
Image result for darksiders concept art
Image result for concept art character



Here are some examples of approval concept art. This stage is to tweak and change any miner details and create afull design of the character in a larger amount of detail. 






































Promotion

Image result for darksiders horse

Image result for concept art



Image result for darksiders






Promotion is when a deign is finalised and can be distrubuted into the media to promote the game and receive feedback on the finished design. This stage includes more colour and sometimes a background or action shot of the character.






https://wallpaperscraft.com/download/darksiders_war_horse_fire_city_21821/3840x2160